Whilst 2011 has been a terrible year for me on a personal level, the same cannot be said for gaming. This is the year that finally gave us Duke Nukem Forever for example but everyone really wishes it hadn't. While I haven't updated anything in over a year, here are my top games of the year that was as we gear up for entering 2012 and possibly even prepare to begin adapting to a new set of consoles.
Sadly, I haven't yet played any games with the word "sky" in them. So they will be absent. I also haven't gotten around to playing Mario Kart 7 or 3D Land or whatever yet, so don't shoot me for ignoring those because I can imagine they could be in here... eh, onto the unconventional. If we had gotten Mass Effect 3 and Valkyria Chronicles 3, it probably would have been a very different list indeed.
10 - Dead Space 2 (360/PS3/PC)
It's hard to believe that Dead Space 2 came out this year. It feels so long since I made my way through severing the limbs from weird alien-inhabited corpses with my trusty engineering tools-turned weapons. What we had here was a survival horror game that is legitimately creepy. You're being hunted much more so in this one than in the previous game. Isaac has been promoted from silent protagonist to man-with-serious issues this time around. It leaves you questioning yourself and who you should trust and when playing on any serious difficulty, you will die. A lot.
| Welcome to the Sprawl and hurry back to the Ishimura, Isaac |
| Because in the future, Engineering tools can double as guns and look like space staplers. |
These memorable moments elevate this into my top ten this year. I never tried to complete this game on its hardest difficulty because it restricts you to 3 saves through the whole game and I figured that I'd never be able to handle the rage at hours lost due to a slight mistake getting me cut in half.
9 - Back to the Future: The Game (PS3/PC)
True to Telltale form, the "game" is actually episodic in nature and all of these episodes will take a decent amount of time to plough through on your own. You never really feel like you just want it to end and it's good to have Doc Brown back in any facility. In the US you can buy them all on one disc for PS3 now. Not over here in the UK though yet.
The "game" picks up after Back to the Future 3 in 1986, with the Doc missing in action he is presumed dead and George McFly sets about tagging up his belongings to be sold with the aid of the recently placated-but-still-a-douchebag, Biff Tannen. Marty isn't too happy about this and not wanting to spoil, he somehow winds up finding his way to a Delorean that isn't too disimilar to the one destroyed at the climax of the third movie. The Doc tries to explain these plot holes away in-universe though and there's even a trophy for seeing these explanations in the Playstation 3 version.
Also true to Telltale form, the game introduces a large cast of their own new characters for the prohibition-era that most of the game is set in. We meet a young Emmet Brown, a new member of the Strickland family (Hooligans, not slackers) and several new incarnations of Hill Valley pop up along the way. The people at Telltale obviously love the source material and it's really the duty of any fan of the film franchise to give it a good look over before it hits that magic 88 and vanishes in a trail of flames.
If you're wondering, here's some of the gameplay:
Serious shit, indeed.
8 - Dead Rising 2: Off the Record (360/PS3)
The Dead Rising 2 that should have been featuring everyone's most FAN-TAST-IC coverer of wars... you know. While I hate to include an enhanced re-release on this here list, I really did enjoy playing it through. Frank is older, more out of shape and angrier than last time out and he wants to get "back in the game" - his excuse for entering Terror is Reality over Chuck.
The game's loading times are reduced quite a lot and there is a new theme park area where some pretty weird story editing takes place. Otherwise it's a tweaked Dead Rising 2 and you'll know what to expect. However, there are tweaks and unlike Capcom's usual minimal additions, the whole story is rewritten to include Frank and focuses on his relationship with Rebecca Chang which is more in the spotlight due to him not being the brooder that Chuck was.
You still need to find Zombrex and the missions and rescues are all strictly timed. I'm not sure if it's a reference to the first Dead Rising or if Frank just has an aura that makes his allies stupid but the AI on survivors is less Clark Kentish and more Frank Spencer than it was for Chuck, meaning that guiding a large team of survivors can be much more irritating than it was in the base game.
But then again, he wrestles zombies. So all is forgiven. The whole game is less serious than its counterpart and really when you are flinging zombies into lawnmowers and lacerating everything up with rotor blades attached to a Servbot with a constipated face, you need the tone to be low. Otherwise you are just contrasting "oh no my daughter is dying" with "lol i kik zombie thru head wiv dildo haha".
There's a new sandbox mode that allows you to just do whatever you like without any time limits. It's here that you can earn more money to transfer to your main save file and complete challenges. All of this is available in online multiplayer too.
| Erotica Bonus! Fantastic! |
7 - Dead or Alive Dimensions (3DS)
Back in 2004/5 Dead or Alive ultimate was released on the original Xbox. It combined all the elements of the series that the fans loved into one whole and for the longest time, felt like the most complete Dead or Alive experience available. An excellent addition to what has been a fairly solid 3D fighting game since the mid 90s, ignoring those silly Volleyball games and terrible movie.
Then Itagaki left the company... and suddenly the entire female cast found themselves with free breast reductions and the back pain was finally gone. The titillation is still there, of course but it is noticeably toned down.
Cue Dead or Alive Dimensions on Nintendo's 3DS. Being new to the Nintendo audience, Team Ninja have decided to lay it all out. The story mode allows you to play through a freshly retconned and adapted version of each of the previous games stories, mainly focusing on the "main" Ninja characters that won the previous tournaments, Helena and her assassin hangers-on. For the first time in the series, the story feels like it's actually there and it even attempts to tie Dead or Alive back in with both the new and 80s Ninja Gaiden series by reintroducing Irene Lew as the character we were introduced to in Ninja gaiden 2 and its sigma reissue. Whether it succeeds or not is a matter of debate though as it can be jumpy and weird in places.
The presentation is sleek with a mix of stylised, motion-comic-like cutscenes, old FMV sequences and scenes clipped from the original games (Without the Aerosmith however - which makes the "Amazing" sequence look odd as it is clearly animated along with the song... and not the song that has been applied over the top in this version) and an actual English cast that isn't ear-bleedingly terrible that for the most part apply the character's accents in a subtle enough fashion.
The combat itself returns to its roots. Feeling more in keeping with the pre-DOA4 games than the newer title and restoring the broken counter/parry system to its more easily used and less random forebear. The 3D effects add some depth to your attacks as you launch the opponent into the screen. Though it does take a hit on the old FPS. Add to all of this some of the features of the 3DS like online fighting, downloadable costumes and challenges and other bonuses and you have a pretty solid DoA here. It even has a stage cameo from Metroid but sadly, no playable Samus.
| How crazy are you? I don't know but this one is more worthy of the ba-da-ba than usual. |
Unless you're Scandinavian of course. Then it's banned.
6 - Dissidia 012 Final Fantasy (PSP)
The original Dissidia wasn't bad. It was a crossover fighting game that allowed you to finally see whether Squall or Cloud would come out on top in a fight. It highlighted the oft-ignored characters of Final Fantasy XI with the inclusion of the greatly feared Shantotto and it was an enjoyable handheld game.
This year, 012 expanded on this.
| I don't hatehatehatehatehatehatehatehate this one. |
The game can feel a little misguided at times though. It insists that Lightning is the main character and forces her on you quite a lot in the early parts of the game. Some of the ranged characters that have been added can be quite broken at times. Most notably with Laguna and his seemingly endless machine gun attack so you'd better learn to dodge a lot.
Wins for the inclusion of everyone's favourite Black Mage that isn't Vivi though.
"Stupidity. Impossible to gauge!"
It may be on the hand-cramping PSP and it might not make much sense narratively to have all these characters together but for old fans of Final Fantasy that hate that the series is going down the shitter and lacks the pull it once had, it's a taste of nostalgia. Take a decent bite out of it and you'll be rewarded by this unconventional fighter, Kupo.
5 - Uncharted 3: Drake's Deception (PS3)
Another year, another Naughty Dog classic. Another game with
| I guess we found our bad guy... |
Try charting these waters sometime and you will likely not be unhappy. Smooth sailing this way. Oh and yes, the trophy list is almost identical again (with certain game-specific addenda) because that's how they roll. They love making you do whatever "in a row".
4 - Rayman Origins (360/Wii/PS3)
Sadly, nobody bought it.
First announced as a handheld and downloadable title, the press and fan reaction to the look and feel of the game in early promotional material seemed to crank up the production to full retail. In these days of massively multiplayer shooters and Xbox live parties, can an old-school game that harks back to the days of the Atari Jaguar (It never had one, sorry. Replace with Playstation) and the original Rayman really stand-out in this climate?
Well it should. Just look at the game, it's positively beautiful. Especially on a HDTV running local multiplayer with whomever you happen to have on-hand. It's a hectic platformer that you really, really, really should give a go. There's a lot of replayability and it's deceptively difficult for its "cutesy graphics". All the old moves you expect from Rayman are here. Obviously jumping and throwing his punches but also the mosquito riding and other more obscure features of the original come back into play. The overall look however is a kind of mash up between the first and second Rayman games (Rayman 2 is one of my favourite games - the Dreamcast and PC versions anyway) with the Teensies playing the same role as the "Toads" in New Super Mario Bros Wii and joining old friends Rayman and Globox on their adventure as players 3 and 4.
Hardcore take note. Did I mention you should try this?
3 - Batman: Arkham City (360/PS3/PC)
| SWEAR TO MEEEE! |
Rest assured that everything you loved about the first game has been expanded in this one. The Batman universe itself has been plucked of many of its characters this time out and the game focuses on, besides Joker and The Riddler, villains that weren't in the spotlight last time like Two-face, The Penguin and even Solomon Grundy. Bane, Ivy and the ones from last time are still here, they're just sitting back a little bit.
Gliding and grappling feel better and you have a whole walled-off district of Gotham as your playground (conveniently, a district filled with very important landmarks like Crime Alley and Ace Chemicals) with things that take a decent amount of time to do. If you get bored of the Bat, you can also swap to the Cat who is no less adept at getting around the rooftops and has a very different handling during combat and her own collectibles. If she is installed, the game will swap to her during the storyline so that you know why certain things are happening to Batman first-hand. Including a non-standard game over if you make a wrong decision during a mission critical choice.
The Question is (and The Question probably would also like to know) can Rocksteady break the curse and make a good Superman game? Or would it be a cold day in Kal-El?
2 - Pokémon Black and White (NDS)
Any year that has a new Pokémon game must be a good year for games. Especially when you consider Black and White. Generations III and IV were a middling period but the Gold and Silver remakes were excellent but after the looking back, we get a new beginning in Black and White.
Rather confusingly released at the back-end of the life of the DS just before the launch of the 3DS, we start in a new region based off New York City with a pair of slightly older main characters and a boatload of new Pokémon. Which, as all new sets of Pokémon bring - some good ones, some crappy ones.
| The newest Trainers |
What we get is arguably the best Pokémon game since Gold and Silver all those years ago.
It's super effective!
1 - Sonic Generations (PS3/360/PC)
| If this doesn't make you feel all warm inside, you are clearly not alive. |
Back in 1991, you could enjoy shit like "Sonic the Hedgehog" or the "Teenage Mutant Ninja Turtles" without teenagers calling you a "furry" and almost everyone played Sonic. In Europe, Sega were on top. In the US, they gave Nintendo a really hard time thanks to this guy but he was never the biggest thing in Japan like he was in the west.
Nowadays most know Sonic as a former killer app. Until recently, his games were misses more often than hits and he even missed out on the Saturn era completely (discounting spin-offs). In Generations however, Sonic, now retconned as a younger version of the stretched modern character handles just like he did in Sonic 3 and Knuckles but the stages aren't copies of what you have played before but re-imagined areas. Modern Sonic plays similarly to how he does in the more recent Sonic Unleashed and Colours games and the two alternate styles work really well in tandem. Sure the game could be longer but this is the Sonic we've really been waiting since 1994 for. It's heads over Sonic 4 episode 1 and its odd physics.
It's my Game of the year because it embraces its legacy while nurturing its current growth. It probably won't happen again anytime soon and honestly, I'll probably not like the next game as much if it doesn't include "classic" gameplay because that is my Sonic. That's too old now though.
The story is a rather throwaway excuse for fanservice and there is for whatever reason, significantly less character interaction and cutscenes than there are in Sonic Colours but what you do get is humourously self-referential enough to pass. The classic Sonic doesn't talk at all, which is weird. It would have been funny to have had Roger Craig Smith and Jaleel White riffing off each other but the "younger" Sonic's attitude doesn't seem to have developed much in this game.
If you were ever a Sonic fan - regardless of how "grown-up" you think you are, you owe it to yourself to play with this pair of Hedgehogs. Period. I would have loved for it to have been longer.
(and now for something different)
This year's biggest disappointment - Dragon Age 2 (360/PC/PS3)
| Welcome to Dragon Age: Kirkwall |
This one is going to be an exception to the others. A lot of this game was disappointing after the epic of Dragon Age Origins. While Origins could and was legitimately considered game of the year material when it launched back in 2009, Dragon Age 2 strips back a lot of the things that made the first so interesting. There are a lot of really good games that deserve to go on this list this year over this one but I either missed the chance to play them or feel too attached because of my Warden.
There is very little Grey Warden here. The story shifts to a city in the Free Marches for the whole game with very little in the way of exploration. Then it does the worst thing possible and repeats the same three dungeons for the rest of the game with the only differences between quests being that certain doors are closed.
Seriously...
It could however, have been a lot more. The story about your
The combat is faster and there are neat new features like the ability to hit multiple enemies at once with certain weapons and attacks though it was at the cost of companion customisation. Importing your save obviously didn't have as much of an impact as in Mass Effect either.
| Indeed. |
In the DLC, it seems Bioware have been at least trying to not have so many corners cut by making large new areas outside of Kirkwall and while Legacy wasn't too amazing, Mark of the Assassin was closer to what we had in Origins.
It's not an awful game but it isn't amazing either. It could have been much higher up here but it didn't make the sweet spot. If I'd played some of the more recent November releases (Skyward Sword, Skyrim, Saints Row?), it probably wouldn't have gotten on here in the first place and that is nasty after the GOTY first game (That had a notoriously large development time).
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Well, there we are then. Took longer than I thought to do that...




Yep, these things. They will be re-branded as Mass Effect 3 figures to help hawk units to people who don't follow things religiously despite the fact that these characters have mostly been sidelined in the sequel. Garrus is the only confirmed squad member and Miranda - one would assume - retains her status as love interest if you could put up with her nattering about being perfect in the last game. Mordin there may not even have the same voice actor, removing one of his most beloved features. Will "exclusive DLC" be enough to shift these? Probably. Though I'm left wondering what the DLC could be when these characters probably don't play a huge role in the sequel. I mean really... all four of them could well be dead. Will they even show up at all if one starts a "new game"? Going on the PS3 version of ME2, which seemed to act as though Shepard had done the worst s/he could in the first game, I would say not. They probably have a generic placeholder like Wrex had with his "brother" Wreav.

Though the demo does a good job of pissing people off with regard to characters too. With old favourite Urdnot Wrex showing up to kick some Salarian arse and then being told to stay with the ship so he can talk to you over a communicator. Liara and Garrus are great characters but having Wrex absent as a squad member in any capacity in Mass Effect 2 still stings (Though thanks to playing FFXIII-2 recently, I cannot unhear Liara or Lightning when the other speaks). Kirrahe also shows up if you helped him to not die. Bit of a cloaca though.

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Probably the most well-known incarnation of Castle of Illusion is the one that started it all on the Mega Drive (or Genesis if you are so inclined). It tells of Mickey’s journey through an enchanted castle in a quest to collect gems so that he can take on the evil witch Mizrabel (Terrible pun, by the way) who has captured Minnie in order to steal her youth. Touch of the cliché, of course... especially after Banjo Kazooie delivered the same story with much more humour less than a decade later but... at the time, when story was mostly a manual thing nobody really cared too much. For the Mouse however, it would be the start of a larger adventure in a vast storybook world.
The graphics are nice for 1990 with multiple planes used for scrolling the background and foreground separately. The design for Mickey Mouse looks as you’d expect at the time too, with the titular Mouse looking great in motion.
The 8-bit rendition of Castle of Illusion followed on the Master System in 1991 and it obviously stripped back on the graphics. The main aesthetic differences are the reduction of resolution and the enlargement of the HUD. The individual levels are reduced in size from the multiple areas per level in the 16-bit version too. The splash screen point countdowns have been removed in favour of an in-level countdown and score update too. This is no Mickey-light however. 
The graphics have also aged shockingly well. It’s colourful and fun, despite the story being about an evil witch. The selection of a hybrid Mouse design that evokes his most early appearances helps due to his simplicity and the limitations present on the systems. You just can’t hate the character in this one. Overall, it looks much less cluttered and effortless than on the Mega Drive due to the latter’s aforementioned use of multiple scrolling planes for its stages too. The exaggerated cartoony selections look good in 8-bit. The animations are also really well done, which became a series staple. The next game however would be much larger...
Land of Illusion (Master System) (Old video review on the right - same as following text)

