Iwon’t be able to talk about this too much due to the narrative nature of thegame and ease of spoiler revelation but here we go...
Zombies are everywhere these days. They’re being stuffed into everything and videogames are no exception to this trend, far beyond the Resident Evils and theHouses of the Dead that use gamer’s had become acclimatised to over the years.Typically such games are restricted to the survival horror or shooter genreshowever with few attempts to use them in other ways.
I’m not speaking of Typing of the Dead here but you may need to carry akeyboard with you. You know, for self defence...
Telltale games have been building up a reputation for story-driven point-and-click games since they brought theexcellent Sam and Max franchise back in episodic form during the last decade and have continued tobuild on the thought dead genre. Over the years they have also tried to addaction elements and while Jurassic Park didn’t quite understand the adventureaspect, their follow up has proved that they still have it.
| Prepare for people doing whatever they think it takes to survive in Telltale's latest adventure |
Because of the comic origin, the graphics are stylised to appear as if they were off the page. Characters have sketchy lines incorporated into their actual models and the textures attempt to look as painted as possible. As is usual with Telltale's engine, the characters have a cartoonish look but this fits in with the source - especially the earlier issues under Tony Moore's tenure where the art was more stylised. Unlike the Jurassic Park game this suits the world
As is the standard with Telltale, this series is episodic with the playerguiding an original character named Lee Everett – a college professor turnedconvicted murderer prior to the outbreak - through various locales in Georgiaas he meets and attempts to work with other survivors of the Zombie apocalypse.
| It may not be obvious from just a picture but Lee is one of the more likeable protagonists of recent times |
You’re not on your own though as very early on, Lee happens upon an unlikelyally in a young girl named Clementine (Notably one of the most believable child characters in a video game ever) whose parents were away when the shit hitthe fan and are very likely to be dead due to a series of harrowing answeringmachine messages that you happen across. It asks you to consider somethingserious here. How would you safely guide a child through a world like this? Howshould you let your actions define you as a new role model? You might not wantto admit it but most players going in develop a maternal/paternal bond withClem and according to the stats that Telltale collect after each episode doeshave an impact on people’s decision making. This alone is marvelous and almostunique for a Video game – you care about the characters. A lot. The voice acting is great as well.
| Clementine will make you her bitch. |
Caring about the characters is good because in the Walking Dead universe wherea bite means death (short of equally dangerous and immediate amputation) anddying in any way imaginable (or unimaginable if you’re not sadisticallycreative) cues reanimation, characters tend not to have elongated shelf lives.These other characters are not always going to agree with what you think isbest for the group either and you will find yourself at loggerheads with yourallies as often as you’re slapping Zombies around with them. They are certainlynot afraid to TELL you that they think you’re an idiot for your actions. I’mnot going to go into detail here because I would like to avoid spoilers – the gameis still on-going after all. Familiar characters show up too with HershelGreene, Glenn and Lily showing up in the very first episode and the famousPrison is referred to in the very first scene.
Decisions are a big deal. Not only do they shape parts of the story and what the other characters think of Lee they are also timed and constantly thrown at you while you are under stress. Did you choose right? Is there a right choice? Who should I save? Can they be saved? All these questions can be yours for low, low price of... seriously though, it fits the feel of the game to have to think on your feet and since silence is usually an acceptable response you can miss the question entirely and the game will continue. Pay attention!
| The timer is the bar at the bottom. The tick time varies considerably by decision so you can never be certain how long you get to think about something. |
| Action sequences are happy to break up the walking and clicking |
We also do not use the Z word.
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